@JCaDawg said in LF this hair pls :
Bump
i think i found which hair it is. some strands may be separated for material in original photo
https://chocolaterice.booth.pm/items/5213334
Download Link (workupload.com)
Hi! Unity automatically converts all polygons to triangles. This means any polygon shape is split into multiple triangles. Unity may also need to duplicate vertices for specific rendering calculations like smoothing groups or UV seams. So your triangle count will always be higher in unity than blender.
As for your humanoid issue, could you explain further?
@Vanxto PCSS 8.1.3 is working with both Fury and MA now, just not always in Unity. In the scene it should work, though it bugs out sometimes, but I haven't been able to get it to work in play mode at all. But ingame PCSS has been working. I haven't tested 8.2.2 yet, but I imagine it also works. Both versions are available in my gift post if you need them.